
GlobalSpec is the leading specialized vertical search, information services and e-publishing company serving the engineering, manufacturing and related scientific and technical market segments. The company provides its buy-side users with domain-expert search engines, a broad range of proprietary and aggregated Web-based content and over 60+ product and industry e-newsletters that help engineers and related professionals perform their key job tasks with the highest levels of accuracy and productivity. GlobalSpec provides its sell-side client base of companies seeking to reach the worldwide engineering audience with highly filtered sales leads, product promotion and brand advertising platforms and a wide range of e-media advertising and marketing services.GlobalSpec has BPA audited Web site traffic, and a global user base of more than 6,100,000 registered users; a user community that continues to grow by more than 80,000 new registrants each month. GlobalSpec is increasingly becoming "the place" where the engineering community gathers and conducts business.

The website, which operates in the US and Canada, was founded in 1995. Classmates Online is a subsidiary of Classmates Media Corporation, which is controlled by Internet service provider United Online (UOL). Maybe you didn't care much for your classmates while you were in school, but now that you've long since graduated, aren't you curious? Classmates Online hopes so. Classmates Online operates Classmates.com, a website that reunites classmates, friends and family, teachers, co-workers, and military personnel. Its database contains some 60 million people from schools, places of work, and the military.

IGN Entertainment may not stand for International Geek Network, but the company does court video gamers and science fiction fans. IGN Entertainment is a network of video game-related Web sites that offer free, subscription-based, and pay-per-download content. IGN Entertainment operates flagship site IGN.com, as well as additional game-related sites such as GameSpy, FilePlanet, TeamXbox, and Direct2Drive. The company also owns male lifestyle site AskMen.com. Together, the IGN and AskMen sites are targeted at males aged 18-34, and attract more than 40 million unique monthly visitors worldwide. IGN Entertainment is a subsidiary of News Corp. and operates as part of its News Corp. Digital Media division.

This company is ready to play ball online. MLB Advanced Media (MLBAM) is the Internet and interactive media arm of Major League Baseball (MLB) and operates the league's website, MLB.com. The site offers news, schedules, standings, and statistics from around the league as well as information on each of MLB's 30 teams. The site also provides live audio and video game broadcasts for subscribers. In addition to subscription fees, MLBAM generates revenue through advertising and sponsorships, along with ticket sales through its Tickets.com subsidiary. The baseball league created MLBAM in 2000 through a unanimous vote of all 30 teams.

RealNetworks, Inc. was founded in 1994 and is headquartered in Seattle, Washington. RealNetworks, Inc. provides network- delivered digital media products and services worldwide. It develops and markets software products and services that enable the creation, distribution, and consumption of digital media, including audio and video. The company operates in four segments: Technology Products and Solutions (TPS), Media Software and Services (MSS), Games, and Music. The TPS segment primarily offers software-as-a-service offerings, which include ringback tones, music-on-demand, video-on-demand, and messaging services, as well as system software license sales and intellectual property licensing. This segment also licenses Helix server software that allows companies to broadcast live and on-demand audio, video, and other multimedia programming to users over the Internet. The MSS segment offers RealPlayer, a media player software, which includes features and services that enable consumers to discover, play, download, manage, and edit digital video. The Games segment offers various casual games available through digital downloads or online portals, social networks, and mobile devices. This segment also involves in game development, publishing, licensing, and distribution. It distributes games principally in North America, Europe, and Latin America through the companys own Web sites, which are operated under the GameHouse, RealArcade, Zylom, and Atrativa brands, and through Web sites owned or managed by third parties. In addition, this segment develops and distributes games for other platforms, including mobile phones, other handheld devices, and videogame consoles. The Music segment offers Rhapsody, a subscription and advertising-supported music service; Rhapsody.com, a free Web-based limited version digital music service; and Rhapsody MP3 music store, where consumers purchase and download individual digital music tracks.

Gather is a leading demand-driven media company. Each month, Gather freelance writers create more than 8,000 pieces of content that reach more than 9M people worldwide. We create this content for Gather owned-and-operated properties like Gather.com and for websites operated by leading consumer brands that seek to acquire and engage their customers online through natural search results. To grow audience for ourselves and our partners, we forecast consumer demand for content, create content that meets those demand curves cost effectively, and deliver that content in ways that achieves top placement in search and news engines.

The Hoover's website features a database of information on more than 65 million corporations and organizations, and more than 85 million people. Offering both free and for-pay content, the firm focuses on selling subscriptions (the majority of its revenues) to marketing, sales, and business development professionals. Hoover's also publishes its information in reference books. The company is a subsidiary of Dun & Bradstreet (D&B). If you're reading this sentence, you know where to go for company data. Hoover's, the publisher of this profile, offers proprietary business information through the Internet, data feeds, wireless devices, and co-branding agreements with other online services.

artnet is the place to buy, sell and research fine art online. Our online Gallery Network is the largest of its kind, with over 2,200 galleries in over 250 cities worldwide, more than 166,000 artworks by over 39,000 artists from around the globe. The Network serves dealers and art buyers alike by providing a survey of the market and its pricing trends, as well as the means to communicate instantly, inexpensively and globally. Other key services include artnet Magazine, the insider's guide to the art market with daily news, reviews, and features by renowned writers in the art community and the Price Database. artnet’s Price Database is the most comprehensive color illustrated archive of fine art auction results worldwide. Representing auction results from over 500 international auction houses since 1985, the Price Database covers more than 4 million auction results by over 188,000 artists, ranging from Old Masters to Contemporary Art.

Vispa Internet Limited was launched in October 1999 by a small, yet dedicated team of Internet "surfers" who wanted to provide an ISP that would fully meet the demands and requests of their clients within the United Kingdom. Our vision has always been, and will remain so, to provide a full range of services at affordable and fair price points, where our customers are allowed to maintain their own individual identity. We clearly have no wish to be the largest, but would like be regarded as one of the best - nice people to do business with. Vispa continues to invest heavily to ensure that we keep ourselves at the very forefront of leading ISP's to provide the services our customers seek and our technical back up team are always on hand, to support and advise our customers from the nervous beginner right through to multi-national companies. All receive the same care and attention. Our approach to the market was recognised by the Internet Industry in 2001 when we were nominated as Best Consumer ISP, eventually finishing runner up to a major national organisation supported by the large financial institutions.Vispa has come a long way in a short period of time and represents one of the major success stories of the UK Internet market. We have done so, not by heavy advertising campaigns or seeking venture capital, but simply by the support of a loyal customer base, individuals or companies who have recognised that we do try to provide much more than just the ability to browse the Internet - that's something that makes Vispa so different - and have stayed with us. We readily acknowledge this loyalty. From our own customer surveys we know we have a number of "silver haired surfer" - senior citizens - who have taken on this whole new world of technology - and have done so with the help and co-operation of the Vispa team. Likewise, our Junior client numbers grow significantly - and they do so with their parents knowledge that Vispa will do everything to ensure that the net is used to obtain knowledge and Information - rather than "adult material". Vispa still continues to refuse hosting of such sites, and are only too pleased to discuss, offer help and assistance to any concerned parent. We take our responsibility in this area very seriously indeed.

SINA is an online media company and MVAS provider in the People’s Republic of China and the global Chinese communities. With a branded network of localized websites targeting Greater China and overseas Chinese, SINA Corporation provides services through five major business lines including SINA.com (online news and content), SINA Mobile (MVAS), SINA Community (Web 2.0-based services and games), SINA.net (search and enterprise services) and SINA E-Commerce (online shopping). Together these business lines provide an array of services including region-focused online portals, MVAS, search and directory, interest-based and community-building channels, free and premium email, blog services, audio and video streaming, game community services, classified listings, fee-based services, e-commerce and enterprise e-solutions. SINA Corporation generates the majority of its revenues from online advertising and MVAS offerings and, to a lesser extent, from search and fee-based services.
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